.92 15Use of Proficienciesby The Five PsionicAttacks . 16 The Fwe Psionic Defenses ..147 Nonproficient Characters . Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. Players may chooseany align-and they are particularlyfond of gold. Player's Option Skills Powers (abbreviated SP, or SP) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons Dragons fantasy roleplaying game. larger.)q. or embarrassed. Psionics Design: Bill Slavicsek and Dale A. Donovan. Whilethis permits them to wield large weapons in a single hand,or even use huge weapons with both hands, it ako means 39Racial Requirements The Races Bullywug Aarakocra are a race OT inrelligent birdmen who live Bullywugs are bipedal frog-like loacmaptiohnibsi.aTnhseiynhaarebcitoinvg-among the highest mountain peaks. Hill dwarves prefer earth taking one of the standard subrace pack-tones and seldom wear jewelry. flinds are closely relatedto gnolls, butyellow to light brown hides, with thick coarse hair and bes- are stronger, smarter, and more fierce than their cousins.tial eyes. Perhaps someone searches for the character,and the character believessomeone is houndinghim. change shape.They are usuallyill-temperedbeingswho enjoy violence forits own sake, indulgingin all manner of cruelty to entertain Swanmays belong to a special sisterhood of druids andthemselves.Ogres are extremelystrongand hardy, buttheir rangers, living in communal lodges in hidden forests. Most are bald, and those who are notusually shave their heads. Character point cost: 45 Most surface dwellers consider deep gnomes, or svirfneblin Sword bonus (5): +1 on attack rolls usinga short sword as they call themselves, to be the gnomish equivalents of gray dwarves and dark elves-evil counterparts of their or a longsword. . Pick pockets: Mongrelmen also have the ability to v. Dodge missiles: At 7th level, a thri-kreen gains thepick pockets as the thief ability, with a success chance of ability to dodge thrown or fired missiles with a roll of 9 or70% plus 5% per level. Sylvan heat- and firebased attads, as the elf's body is less sus-elves normally dress in browns and greens, the better to ceptible to extreme temperatures.blend in with the forest lnfravision (10): 60' infravision range. Hannibal,level. The inside is clean, no writing. Most gray dwarves are lawful evil in alignment, with neu- Mountain Dwarvestral tendencies. And they tend to wear clothes of greenshair. Halflings get along with Most stouts are lawful good,though players can choosethe others races, includinghumans, and they can be found any alignment for their characters.in practicallyany civilization. Their com- ate woodlands. This bonus is in addition to any thecharacters might receive for high Balance scores. A typical mountain dwarfown tongue, deep dwarf, dark elf, illithid, kuo-toa, troglo- stands 4H'tall and weighs 170 pounds. Some of theseadjust- ments can elevate a humanoid or monaous character to ability scores ofAbilities and Restrictions 19 or 20, or reduce a characteristicto 2.a. It is not iveapon in a round, but there are three exceptions: centaursand wemicS can attackwith unusual for a githzerai to I weapon and use their natural attacks at the same time, and thri-kreen can attack with spend years at a time in a 3 weapon and use their bite at the same time. Very few dark elves are of good alignment, and these are High elves like to wear pastel shades. . . If the system that can be cast by wizards with corresponding Reason scores. No 4 Exiled matter the character's profession, his business venture 5 Failed business venture failed and he had to pursue another line of work-as an 6 Fell in love adventurer. FlindBugbear flinds are warlike humanoids with many of the worst traits of hyenas and similar scavengers. Hobgoblins wage a perpetual war view surrender as an admission of weakness, and are likelywith all other intelligent creatures, especially the other to fight to the death regardless of the circumstances.humanoid races. You can edit this page to create it. New proficiencies and detailed information about wizard and priest equipment adds depth and variety to any campaign. . Itcharacters can enter into apprenticeshipswith other adven- could be gold; jewelry or gems; a minor magical item; aturers. Players option skills & powers pdf Power Speed Coordination Reaction Time Fitness is a condition in which an individual has sufficient energy to avoid fatigue and enjoy life. . Forest Gnomes Also like dwarves, if a gnome possesses a cursed item Character point cost: 45that malfunctions, he will recognize the nature of the item Forest gnomes are less common than rock gnomes. Each such statistic is broken down into a pair of sub-statistics, and all the existing ability scores of the character now start to depend in one or the other of the sub-statistics. Spell immunity: This grants those characters with ex-tremely high Knowledge scores protection from the spellsAbilitJy ScoresI' Wisdom 8 would be handsomeor beautiful, oerhaos even famous for Intuition 10 outstandinglooks (such as Helen of Troy).Dexterity 14 Willpower 6 Aim 12 Reaction Adjustment: This number modifies the Reac- Balance 16 Charisma 1 1 tion Roll made when a character interacts with NPCs and Leadership 10 intelligent creatures for the first time (see the DMG).Constitution 12 Appearance 12 Obnoxiousbehavior can negate bonusesfor a highAppear- Health 12 ance score, just as solicitous manners can overcome a Fmess 12 weakness. If the reroll failed, Leon's character still misses and play continues. The updates they made did help to improve character versitility which AD&D was lacking. Custom-craft your next PC, selecting the profession, skills, and abilities you want! No roll yields fewer than 1 hit point, regardless of any modifier. Hairfoot Racial Penalties Stealth (10): If the gnome is not in metal armor, a -4 penalty is applied to opponent's surprise rolls if the &out Halflings gnome is at least 90feet ahead of a patty of characters without this ability, or accompanied only by characters Character point cost:35 with equivalent stealth skills. Their ears are large and prominent, and their Gnolls look upon flinds as leaders, heroes, and championsmouthsare full of sharp fangs. . . The new rules are tailored to the character point system. savages and marauders of the worst sort. This further reinforces the idea thatcharacters with low scores are not as capable as their corn DMs who wish to grant characters with high abilityrades with higher scores. any magical item, reflecting their interest in the arcane. This is a good addition to the core booksif the DM approves. s . . . . 13 MentalArmor Class ..Using Proficienciesin Play . The swanmay requires a magical token (a ff. Theyand can safely dispose of it. Detect any sliding or shifting walls or rooms, 1-4 onThis bonusdoes not apply if the character is above ground. A player character orc is one of these Thri-kreen are organized into hunting packs, and theyheroes. However, the longer they Gray elves are considered the most noble and reclusive ofspend out of water, the weaker they become. Or, if the player wishes to create hisabove and below ground. . zerai is usually strongly loyal to his race, even if he is Natural attacks describe any natural attacks the character can make without any weap- completely out of contact 3ns. Only 5 points canbe retainedfor use later in the charactercreation process.Aquatic ElvesCharacter point cost: 40Aquatic elves, also called sea elves, live inoceans, lagoons, inlets, bays, and otherbodies of salt water. The winner of such a c o n k t is the one who success-mob. Aim Missile Attack Adjustment This modifier is subtracted from or I7 0 -20 -15 I I+added to d20 rolls during combat. A new rule for the PLAYER'SOPTIONsystem is that all unarmored warrior and roguecharacters gain an additional +2 bonus to armor classwhile unencumbered. Each from the common people. Generally, a character must choose to either use his natural attacks or fight with a with his fellows. natural Armor Class of 8.If the character weals armor thatAttack bonus (5): +1 attack bonus with one melee would improve his AC to better than 8, this a b i l i has noweapon.Damage boni : +1 to damag-e rolls with one +effectIfthe character weals armor that gives him an AC ofmelee weapon 8 or worse, he may add a 1 bonus to his Annor Class.Racial Qea t8 A t the DM's option, players may choose e. Surprise opponents: When alone or with a group of WOther almost any manner of being as a player char- similarly stealthy creatures, the character gains a bonus onRaces acter. See the chart belowfor bonus levels granted to those characters with high Dwarves Dwarvesare a short, stodty race, averagingscores in their dass prime requisites. DMs should take care high ability scores-requiring two or not to let nonrogue characters steal the spotlight awaymore successes on the characters' multiple d20 rolls. The character's Health score may be up* Common, ogre, orc, troll, stone giant, and gnoll. See the Player's Handbook for details. Javelin bonus (5): +1 attack roll bonus when using a Unlike most of their brethren, sylvan elves tend towardneutral alignments, though player characters can be of any javelin.alignment Less sleep (5): The elf requires only four hours worth of sleep to be rested. The chance of success is 1-4 saving throws vs. poison and against magical attacks3n ld6. . very perceptive and good at makingeducated guesses, and would be difficultto fool or lie to effectively. . # Spells: This is the most spells per level that a character sutvives the process of alteration. When the value of each ability score is determined, the player also assigns that value to both sub-statistics and can then tweak them by lowering one to raise the other. This is discussed in chapter generate different types of heroes. Thus work is protected under [emailprotected] @theU n d Smes of Amenca. . This mod- 17 +6ifier can be crucial during battles, where good morale isVital. If the playerwishes to create his own cus- Half-Orc Standard Racial Abilities (10)Abilities tomized halfelf character, he can pick and Infravision, 60' choose from the list of half-elf abilities Languages* listed below. Racial abilities cost 5 to 10 charac- usingthe same method. A lizard man is a reptilian humanoid standing between six and seven feet tall. As a race, Centauraarakocra are extremely claustrophobic, and dislike beingindoors or underground. Their faces are very hippopotamus-like, with small eyes and ears, and their skulls are exceedingly dense and strong. Any paladin who changes align-tion of defensiveworks such as ditches, pits, fields of stakes, ment loses all his special powers. . Players can purchase packages of abilities, or they can customize their characters.Elf t1 w-1 Con Demihumans can save 5 character points from thisGnome +1 Int-1 WISHalf-elf None process and apply them ta weapon and nonweapon profi- ciencies. 5. All the pointsfrom a d6 must be appliedto one ability score. [2] The book contains options to further focus a character's abilities and background. II 21 Subability scores also are used in place of the six stan- Qtamina " dard ability scores when ability checks are called for. 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