To start the war, just kill the named mob in one of the three camps. An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders. Scarflank Just as a warning to the high level folks who are enjoying the war. lower level characters are in there doing their newbie quest stuff, and when the kitty camp gets over run, we usually die. Once I figured out about the war, and by talking to whomever was running it, it wasn't so bad, (Quick, run for cover, war is procking, heads up, etc.) In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). It's really tough, but I think it's worth it. I have heard rumors the zone may have been nerfed a bit. || Equipment When I went to Hollowshade Moor today I got this text on entering: this just means the Owlbears occupy the East and SOuth Camps, while the Sonic WOlves are in (by process of elimination) the North camp, and attacking the South camp.. its all part of the Hollowshade wars. © Copyright 2008-2022 Almar's Guides. I've spent several hours there and only seen one, count them one, owlbear cub that is on at least a 10 minute respawn timer in the entire zone when all factions are up. Hollowshade Moor would be cool. So the wolves spawn luckily first time at the old owlbear camp (west/north 1). Yes, this is a SharVahl quest..many of the ppl in SharVahl will speak of it. Successfully completed war today. But I've lost track of how many time Hollowshade had to be fixed. She is immune to changes in run speed. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. hes about lvl 13 or something? Luckily though you can pull just about every owlbear in the northern cave single which makes this a pretty decent location to hunt, all things considered. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. check out the. while helping my Bro i picked up an "owlbear guardian tallon"! - You can reach Hollowshade Moor a multitude of ways. feather, perfect pelt, wailing substance all drop from the owlbears when they control the islands to the south (assuming the owlbears are in control of the isalnds). The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. This page was last edited on 4 November 2021, at 07:07. This page was last edited on 3 November 2021, at 12:51. Running the War In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. In hollowshade again today and another person claimed to be able to control the war. Hollowshade Moor, located off of Shar Vahl, is one of the most unpopulated zones in Luclin. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). Showing 25 out of 107. So I invis and follow them on their pathing. When you're sick of farming one, wait until you see an invasion message (i.e. The best way is to invis past all the other mobs first. I am basing this I what I personally saw during my time in hollowshade. I need a drop from the mystics, apparently. Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed. The west side of the zone is an open field with rockhoppers and rhinobeetles, roughly level 10-14. The crater itself works quite well as a wall of defense between Shadeweaver's Thicket and Hollowshade Moor. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. Not sure about the rest you need for the quest, but with soo many of them when they control the islands, it should be a breeze. The creature type is no longer a factor, except in earning the Slayer Achievements. Example yesterday I was trying to complete my post sonic wolf bane quest. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations . Each trying to retain control over the land. I have a lowbie kitty shaman and am wanting to complete the sonic bane weapon quest. After I recently made the Cleansed BP combine trivial and used my storage of Indium and Sunshard pebbles I found myself at 233 smithing, so I decided to check out the 5.0 tradeskilling guide and decide to work the war. Text last updated: 02/22/02 She is immune to changes in run speed. I'm not sure if they can replicate the Hollowshade War mechanics but a war-like mission or raid would be sweet. Be aware that since Hollowshade is off of Shar Vahl, there can be low level chars killing the rockhoppers and beetles, so give fair warning when the merchant camp is about to turn against them :). You actually do not have to do anything for them to start fighting if you don't want too. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. All of these four points can be occupied at various times and different combinations by the three factions (owlbears, sonic wolves and grimlings). One is the huts in the south, another is a small cave in the east, and the third is a larger cave in the northwest of the zone. This is a wonderfull raiding zone, however; there are people that need quest items that only drop when the war isnt running. After the patch I too was charged with excitement. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). Warpaw Dankpelt (not seen personally) Hollowshade Moor Allakhazam Zone Information. He summons, and casts a form of snare (called Quicksand). So, on the way back through, I killed the Grimling prince in the outpost. ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. This is a general server message board for all players on the EverQuest Firiona Vie server. Skriat`Chakku is light blue to a 52 and probably around level 35. In the moor outside Shar Vahl, three warring factions fight for possession of the land. I didn't get not one drop for shadowscreamBad night? 6 Once the owlbear attack has started and you've defeated the Sonic Defenders, run to number 2 on the map. Previously I have observed that one a faction took over all 3 areas, there was no chief spawn, so that the chief could not be slain and the zone not be reset. Is this a new thing? Any one seen it or am I just a blind fool? If you're lucky (5a happens right away), you can finish a war in about 20 minutes, mostly running around. owlbear fleshrender/?? I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. As it now is, it serves several purposes: as an experience and quest zone for young Vah Shir (14-30); a source for high level smithing components; probably the most exciting mid-level raid zone; and a zone for 49+ people to solo farm interesting drops (many of which are no drop). After taking a camp you must help them take the next camp within the first attack. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. I get the owlbears to take over most everything then I go and kill the grimling leader at one of the caves and the stupid grimlings go and start an invasion and win which doesn't make any sense at all since they should be the ones being taken over, not the owlbears! i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). When I was doing war triggers, I made sure I wiped out the defenders of any race I wanted to get rid of. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. I came through this zone a couple week back with a 24 paladin and it was nice and easy to solo, you ran past the sonic wolves and to the river area and there were some occasional patrolling owlbears, you'd root one and solo, knock it out, enough said. I still get random attacks that go all different ways. Hollowshade Moor is a hotly contested wetland just south of the Grimling Forest. I had quite a bit of thouble there with my level 20 alt, but if you are the right level-- around level 30-- it is an awesome place for loot and XP! total in about 2 spawn cycles Has it been nerfed???? In the South Eastern corner of the zone, you will find a fishing village that, if controlled by Grimlings, will result in a massive amount of money. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. PoP: Sol Ro's Tower - really huge and epic. Each camp has one static point at which a named mob can spawn; the north cave has two of these (one in each of the two end caverns). On top of that, the sonic wolves Myself (necromancer) went with there with a Magi, warrior, and a sk. 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