Like Weapon Skills, they also use a variety of modifiers. Somewhat disappointing to see that it's not modified by enmity, but it's probably for the best. This is often the easiest way since you can do it solo without needing a partner or a group. A winner for the Bind effect, and cheap INT/MND from setting it. Useless. TP modifier is accuracy. Shrapnel in Cutters Cry. lvl 98 - Orcish Counterstance - Magical - 18 MP - Orc (Beastmen) - Increases counter rate (Fire) - Grants a buff (separate from MNK's Counterstance) that gives you a ~10% counter rate that stacks with gear, counterstance, and the counter trait. The point is, you will need to have elemental staves, and the proper stat gear to do decent damage with magical nukes, and its mostly not worth it for EXP/merit parties, but can be worth if for, lets say, sea jailers that are strong against physical damage. Aurum Vale, Goldvine trash mobs. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. You might even need to sub a mage job to get more INT and magic attack bonus to do more damage with his magical blue spells (like Bomb Toss or Eyes of Me). But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. However it's much more costly MP wise. lvl 71 - Heat Breath - Magical - Fire damage in a fan-shaped AoE (damage dependent on HP) - Another breath spell, this one is very useful against mobs resistant to physical damage (such as gods, sea jailers, and some mobs in Limbus). It's not like utsusemi, and /THF is mostly dead, so if you're /NIN, you wouldn't bother with this spell at all. lvl 68 - Firespit - Magical - Fire damage to a single target - This one of the few single target magical nukes we get. ), The dungeon spells that you need to learn to complete the Blue Mage class quests are 100% drop even when unsynced, but I can confirm that it is. lvl 74 - Reactor Cool - Magical - Defense bonus and Ice Spikes (Ice) - This spell increases your defense, and gives you ice spikes that can paralyze when a mob hits you. But they are for the accuracy down. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. lvl 79 - Battery Charge - Magical - Self-Targeting Refresh (Light) - A 3 hp/tick refresh only targetable on the caster, but can be combined with diffusion for an AoE refresh! The magic attack bonus increase is unknown though. That means dual wielding magic damage clubs to maximize damage. Gives Attack bonus job trait on it's own. lvl 67 - Enervation - Magical - AoE Defense down and Magic Defense down (Darkness) - This spell would be useful in HNM type instances where mobs can have a great amount of magic defense/resistance. You can also get this from a synced or unsynced run of Sastasha (Hard). lvl 89 - Winds of Promyvion - Magical - 36 MP - Thinker (Empty) - Single effect Erase in an AoE effect (Light) - It's like using diffusion with Exuviation, but in one move (excluding the crappy heal)! lvl 38 - Uppercut - Physical - Damage and Additional Effect: Knockback (Blunt) - It has some nice stats when set, and can also be used to make the Fusion skillchain, but it's not as strong as Jet Stream. lvl 99 - Thrashing Assault - Physical (Slashing) - 119 MP - Meebles (Beastmen) - A Fourfold attack, damage varies with TP - A powerful, albeit slow casting physical spell. Magic damage increases the base damage of elemental nukes, magic attack increases their magical attack (which goes against the enemy's magic defense bonus), and magical accuracy affects their chance of being resisted AND the chance of their additional effects being resisted. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy, Do Not Sell or Share My Personal Information. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). You will need to learn this spell to gain access to the level 58 Class Quest Blue in the Face. Also Sand Bat, level 38, in Cutters Cry. At high levels, once you get Savage Blade, you can do Self-Distortion, and Self-Light very easily. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". It has the distortion SC, making it self-darkness with Requiescat, AND, here's the kicker, it drains 100% of the damage, giving you a very effective emergency self-heal. Combines with Leafstorm to make the new Magic Burst Bonus trait. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). It doesn't require any INT to work well, but just slap on your AF hat when using it against Colibri to increase it's effectiveness (since it has the Monster Correlation increase on it). You need to set this spell! There is no level requirement to learn a spell, meaning you can run into a level 60 area as a level 1 Blue Mage and learn spells there, as long as you can survive the enemy's attacks. Yoshi-P and company have been altering a lot of boss fights in various dungeons as they rework the MSQ for solo play capability with NPC support. Testing it quickly with an INT/magic attack set against marids, I got similar numbers to regurgitation with an NQ staff. You won't really resist sleep from a mob that uses it that's strong enough to sleep you. Can be used for the useless Rapid Shot job trait (useless for BLU anyway, since we only get a few throwing weapons, yet lack a skill in them). Has Distortion and Liquification skillchain properties, so it can supposedly make darkness with Requiescat, but it's not worth it, the damage isn't that strong. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. lvl 99 - Paralyzing Triad - Physical - 33 MP - Umbril (Elementals) - Three-fold (slashing?) Only learnable by defeating Toujl or achuka, the mega boss of Morimar Basalt Fields Delve or by defeating Achuka in the morimar Wildkeeper Reive. This increases the magical accuracy of physical spells' additional effect. lvl 77 - Acrid Stream - Magical - Damage in a fan-shaped AoE, additional effect: Magic DEF down (Water) - One of the new spells from Abyssea mobs. Maybe if this WASN'T a unbridled learning spell, it'd be more useful. For BLU/NIN, who crave haste to reduce dual-wielding delay, this is awesome. We know the entire spellbook thanks to a leak from Redditor u/ZeroTheBardbarian, and where they can all be found thanks to diligent work from Aleu Lyehga and Atria Baanyu, so all credit to them. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Having 10 job points in this gives you 10% magical accuracy bonus for sudden lunge's stun effect. Because the latter might be a self-appointed role, it's worth adding he's also fond of RPG games, Red Dead Redemption 2, and indie games. The spell has no cast bar; it is the tank buster. It has a longer cast time/recast time than head butt, plus it costs more to cast. Since Abyssea came out BLU are wanted for abyssea for yellow (elemental) triggers for NMs. You can also get it from a synced run of the Aery. Replace goblin rush with this. Just like a DRK/THF doesnt use sneak attack with Guillotine, dont expect to use sneak attack with bludgeon and expect a HUGE damage increase, only the first hit of the spell will get the damage bonus. Combined with Chain affinity, Efflux can give a sizable spell damage increase. Min Lv indicates the minimum level that the spell can be attained. - GefyrstHybrid Water-Ice (Elementals) This is important when fighting them, always bring a buddy, pet, or a adventuring NPC when you fight them. Normally, physical spells give 10 TP per hit. Now if only SE will give us the wivres' stoneskin Granite Hide attack. BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. 6 points to set. You have zephyr mantle when you're not /NIN, and utsusemi when you are. A Blue Mage 's sole purpose is to protect the empress of Aht Urhgan. A 400 Expiacion followed by a 700 damage Vertical Cleave can result in a 700 damage Darkness when not resisted (for example). It makes attack bonus when paired with other spells that make that trait. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). This is something that comes up frequently while trying to learn spells in instanced content. When you use chain affinity, it gains a bigger boost from CHR, but since STR affects all your physical spells it is important to concentrate on STR gear. lvl 36 - Pinecone Bomb - Physical - Damage (Piercing) and Additional Effect: Sleep - The damage isn't that great, but that's not why you set this spell. Can be combined with other spells for the dual wield trait. The bind is ice based, while the spell is fire based damage. Sudden Lunge requires accuracy to hit, and magic accuracy for it's stun effect to land. Do you really want to use that many spell points for clear mind for resting when you could have auto-refresh? I didn't check the range, unfortunately. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. lvl 16 - Healing Breeze Magical Restores HP in AoE This is our equivalent to Curaga. lvl 30 - Grand Slam Physical AoE (Blunt) damage Not very useful in most cases. Chance of successful attack is low. Enter your email address to subscribe to this blog and receive notifications of new posts by email. It has no cast bar. Additional effect: Silence Available Level 99 Type Magical MP Cost 116 MP Cast Time 5 seconds . Requiescat to CA quad. lvl 46 - Geist Wall - Magical - AoE Dispel (Darkness) - Useful, if you can't get in front of the mob, or you need to another dispel (such as for certain assault missions like Lamia No 13), though be careful with nearby mobs, since it is AoE. Maybe. I dont personally like this method since you must do the fights solo and the drop is not guaranteed (which I think is a design mistake) but there are some spells that can be gotten this way if you really want. First, it's worth noting that the. No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. If you're a BLU/THF you can use SA when you use Sickle Slash for a guaranteed critical hit, it does some nice damage. Useful for support situations in parties, though it draws in hate. Modified by INT and magic attack bonus. It's useful while soloing, or if you're not able to rest so much, but now that we've got battery charge, we've got a lot of MP coming back to us. But wouldn't it be better to just cast a sleep spell instead? It is available for Blue Mage . It's nice for solo skillchaining, because parties tend to spam weapon skills and interrupt your skillchains. 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