If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 5% (15%) until her next Airstrike. A less powerful Lime. For the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a special barrage as long as this ship is still afloat (DMG is based on this skill's level). Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. Increases this ship's damage against Heavy Armor enemies by 5% (15%). For every 3 enemy aircraft shot down by this ship's aircraft, increases your whole fleet's AA stat by 1% (5%). Increase the damage dealt for this ship's first main gun salvo each battle by 20% (50%). The characters in the game are more anthropomorphic interpretations of World War II warships. The shield blocks up to 5 torpedoes and lasts for up to 10s. They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by 4.5% (12%). Or if you skipped it all and went straight to picking a cat, I hope you found a good fit for your fleet. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Decreases Burn duration by 3s and decreases HE damage taken by 5% (15%). "Large": 1.2% bonus per 100 Meowfficer stat. When this ship fires a Salvo: 45% (75%) chance to fire a special barrage. When this ship's Anti-Air Guns fire: increases this ship's EVA by 5% (15%) and decreases her aircraft DMG taken by 5% (15%) for 8s (this effect can only activate once every 20s). Once every 20s, fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff to enemies hit for 5s (DMG is based on the skill's level). After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. When resurfacing: stays on the surface for 4.5 (12) more seconds. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). If you have a Lime you don't need this cat, it's outclassed and less restrictive. Upon reaching 4 stacks, also increase this ship's TRP by 10.0% (20.0%) and fire the same barrage. Decrease the load time of this ship's first airstrike by 10% (25%). At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). If sortied with another Royal Navy ship, or if this ship has Royal Navy gear equipped: increases this ship's EVA by 5% (15%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). All Vanguard ships deal 50% (100%) more ramming damage and take 20% (30%) less damage from ramming. Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. Azur Lane ( SR/UR Waifu Tier List) Arknights 6-Star (Until Invitation to Wine) Tier List. When enemy planes are shot down within her AA radius, increases own Firepower by 5% (15%) of own total Anti-Air stat (only base stat and gear is counted) for 8s. Afterwards, she submerges and moves back into attack position, then fires a stronger Lv.1 (Lv.10) torpedo barrage. When this ship fires her Torpedoes: 40% (70%) chance to fire a special barrage (DMG is based on this skill's level). When fighting humanoid Siren fleets or boss fleets: increases this ship's Crit DMG by 5% (8%). Increases this ship's Evasion Rate by 1% (10%) and, when this ship's HP falls below 50%: decreases this ship's DMG taken by 15% (30%) (does not affect DMG tanked by this ship's "Daredevil Sweetheart" skill) and increases her DMG dealt by 1% (10%). Light and medium armor enemies hit by this barrage take 8% more. [In Operation Siren, increase these stats by 2% (4%) instead.]. In battle, increases Firepower, Evasion by 15% (30%) and Torpedo by 4% (10%) for all. Increases own Firepower by 3% (15%) and hit rate against Destroyers by 3% (15%). This will be increased by 50% (100% for T4 skill books) for selecting a skill book of the same type/color as the skill that is being trained, without an increase in time. (-2.5% per 100 stat) (Unlisted effect: Also increases their RLD by a moderate amount.). After defeating 3 enemy nodes in a sortie, increases own Torpedo stat by 4.5% (12%). adjacent to inaccessible terrain), increase Firepower of all ships in the equipped fleet by a moderate amount based on Tactics stat. Enhances this ship's Secondary Guns using the Battle Tracto Max. When launching an airstrike: fires a wave of light that reduces damage dealt by enemy ships by 1% (5%) for 8s. Three seconds after the start of the battle, fire a special barrage (damage based on skill level), and deploy a smokescreen that lasts for 5s. Fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and spawns 2 shields that can each block up to 10 enemy shells, lasting for up to 5s. A fairly average destroyer buffing cat. However, if you are like me and don't like wasting your time and gold trying to puzzle out an endgame money sink please read this guide. Heal the ship in the vanguard and the ship in main fleet who have the lowest percentage of remaining HP. If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 1% (5%) HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; If this ship does NOT have the highest percentage HP, deducts 1% (5%) HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. After reaching 5 stacks, this ship gains 5 Speed and fire a special barrage (30s cooldown when activated and DMG is based on the skill's level). Some of our partners may process your data as a part of their legitimate business interest without asking for consent. When this ship uses an AP Main Gun: increases this ship's FP by 1% (5%), RLD by 5% (15%), and increases its Main Gun Crit Rate by 5% (20%). If this barrier is destroyed: heals this ship for 1.5% (6%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1% (10%). Increases this ship's DMG dealt to DDs and CLs by 10% (20%). When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. Of course, theres more to the game than just owning powerful units. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). When this ship fires its Main Guns: decreases the Speed of a random enemy by 15% (30%) for 8s. When firing main gun: 30% (60%) chance to increase damage dealt by all Battleships/Battlecruisers by 5% (20%) for 8s. At the start of the battle: randomly chooses 1 other ship in your fleet and decreases her DMG taken by 1% (10%) for 30s. Once per battle, when launching the first wave of torpedoes: launches a special barrage (damage is based on skill level). Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. [Operation Siren] The player must navigate their ships to destroy enemies and obstacles while mitigating damage on their side. When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by 5% (15%) for the ship in the frontmost position of your Vanguard. During battle, increases own Firepower by 20 (80) every 8s. 5s after the battle starts, as well as every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s). During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun (DMG is based on the skill's level and this ship's AA stat). Decreases damage taken to self by 20%. If this barrier is destroyed before it expires: increases this ship's Evasion Rate to 100% for 2s. Apply an HP barrier on self that can absorb up to 5% of this ship's max HP and lasts for up to 4s. Damage is based on the skill's level. Enemies hit by this skill are slowed by 15% for 5s. Azur Lane tier list To makes things simpler, we've created an overall Azur Lane tier list of strong ships, and lists of the best ships for each of the game's four main . When firing main gun: increases own Firepower and Anti-Air by 1.5% (6%). While in an Exercise: improves the firing pattern of the barrage. When this ship gains a stack of Wood Element: activates "Wild Growth" Lv.1 (Lv.10) (DMG is based on the skill's level; 5s cooldown between activations). This is changed to 1% (5%) in Operation Siren. Anti-Air Mode. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 1% (10%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times). Once per battle, when this ship's HP falls below 30%: heals this ship for 10% HP and fires this barrage. Here we are at the real RNG heavy portion of this system. Increases Firepower of Destroyers in the same fleet by 5% (15%). If your Flagship or Vanguard lead ship is a Northern Parliament ship: grants this ship the full stack of 3 regardless of the number of ships in your Vanguard. When this ship finishes loading her Main Guns: 50% (100%) chance to fire a special barrage (damage scales with skill level). When this ship fires her Main Guns: 50% chance to restore 4% (10%) max HP to each ship in your Vanguard. Increases this ship's DMG to enemy BBs by 5% (15%). Whenever this ship's All Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 1s (3s). Every 20s: 40% (70%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s. For the 3rd and 4th battle: decreases damage taken by 3.5% (8%) for all. Every 20s, 30% (60%) chance to increase all Cruisers' Firepower and Torpedo stat by 5% (20%) for 10s. 75 % ) for all: deploys a smokescreen for 5s ( 15s ) that block up 5... Same barrage pattern of barrage is based on Tactics stat for up to shots... 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