There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. After getting rid of them all, explore the area and go up the stairs onto the upper level. At the end of the staircase one Dwarven Spider Worker will spawn out of the wall directly in front of the Dragonborn and another one behind more shelves. I helped him open it. I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. The quest "Transcribe the Lexicon" will start after you speak to him. Eventually, a Khajiit skooma addict, named J'darr, will attack. Otherwise it will disappear after you use it. The left-hand door leads up another flight of stairs. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. To the left of this tent are two pieces of human flesh, a spider egg, a chaurus egg, and a charred skeever hide. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. Remember to make use of the Shouts and attack the monsters one at a time. I've brought all the blood you require. The exit is behind a master-locked gate that can either be picklocked or unlocked with the Alftand Lift Key that can be found on the Dwarven Centurion you fought earlier. Defeat the Centurion and take the key from its corpse. The door opens into a multi-leveled room. At the top of the ramp are three more chaurus egg sacs, and high on the south wall is a scuttle that houses a Dwarven spider. Past a set of double doors opens into a large room patrolled by several enemies. More info can be found here:http://bit.ly/XhxT10Alftand is a large Dwarven ruin southwest of Winterhold. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. Behind the expert-locked gate to the east is a table holding a Dwarven helmet, a random potion of magicka, and a leveled potion of resist element. Though getting there is hard, the ruins themselves will be hard to miss. The Dwemer were the last to touch it. Sorry, we've got no plans for mobile versions of this game guide. The discussion continues after this sponsored message. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. Inside the new room you should find a few chests with precious artifacts and The Locked Room, boosting your Lockpicking skill. Press the second button from the right until the Lexicon opens and the third button from the right lights up. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. Take them out and then explore the place for the 2-3 chests you can find. Alternatively, reload an earlier save (before giving the blood to Septimus). I see it now. The second way of activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub. A trick. Behind the table is a set of three pistons which thrust up vertically. This allows quick access to the exit of the ruin so you can take out any treasures collected and/or restock supplies as necessary. Valie's body can be found on a table with shackles. If you travel far enough into the crevice southeast of Alftand Ruined Tower, you can activate the Alftand map marker and subsequently fast-travel to the main entrance, thereby avoiding a portion of the exterior ruins. This passage has flammable gas in the air. In the center of this area is a Dwarven mechanism, that can be opened with an Attunement Sphere, to gain access to Blackreach. Alftand is a large Dwarven ruin southwest of Winterhold. In this area is a sack of foodstuffs, nine chaurus egg sacs, and a lever on the wall that retracts the bars. Then the game CTD. At this point you will have access to a Dwemer lift for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. Follow the cobblestone path to theTower of Mzark. Alftand The Dwemer ruin of Alftand is located southwest of Winterhold. At the top of the stairs is another T-junction, with two sets of shelves ahead. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. A panoply of their brethren could gather to form a facsimile. Amidst the confusion, he begins to levitate and Hermaeus Mora disintegrates him into a pile of ash. On the table is a piece of gold ore, an iron ingot, and a silver ingot. To decipher the code, press the second button from the right four times, pausing between each pressing to allow the Oculory to complete its realignment. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. . In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. However, there is a bug where the event is sometimes not triggered due to a bad animation registration event which then makes the quest impossible to complete. Shortly past here, the tunnel turns into typical Dwemer architecture, but is still partially filled with snow and ice. Type Continue exploring the ruins and be ready to eliminate two more spiders. It's marvelous.". Head out of Septimus Signus's Outpost and open the world map. If you're having trouble eliminating them for any reason, you can luckily just run away as they shouldn't chase you. On your way you should note a small room in the north with a locked gate. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. To bring about the opening.". After completing the Throat of the World quest in Elder Scrolls V: Skyrim, you will be led to the next quest, the Elder Knowledge. A gap between the metal panels under the pipes leads to an adept-locked chest. After Septimus is killed, picking up the Oghma Infinium may not trigger the next stage of the quest and Hermaeus Mora may not appear in the passageway. If either is killed, the survivor will turn and attack the Dragonborn. I feel their life energy. In order to explore the rest of the zone, you must therefore run through the fire, or use Whirlwind Sprint or Become Ethereal to pass the trap without taking fire damage. Eventually, a Khajiit skooma addict, named J'darr, will attack. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Afterwards you will have to get through multiple room, eliminating groups of Falmers. Once the blood has been harvested, return to Septimus. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. Oghma Infinium The battle on the Granicus [16.1] In the meantime, Darius' captains, having collected large forces, were encamped on the further bank of the river Granicus, and it was necessary to fight, as it were, in the gate of Asia for an entrance into it. Let us know, we can help out if this wasn't the answer you were looking for. Be wary of the five horizontally thrusting pistons that can push you off into the ledge below if youre not careful. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. Between the two gated areas is a caved-in section that contains nothing of interest. There is also a large oil slick on the ground, and several scuttles, two of which house Dwarven spiders. ", You sent for me? Tired of seeing advertisements? It also runs concurrently with the main quest "Elder Knowledge," the The Elder Scrolls V: Dawnguard main quests "Scroll Scouting" and "Seeking Disclosure," and is the only other method of accessing Blackreach other than Elder Knowledge. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Should the player intervene, both will assault the Dovahkiin. He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. The bane of Kagrenac and Dagoth Ur. how do i get back UP there, in those glacial ruins, which means (less precisely) on top and before that ledge! Come when its set is complete.". Eliminate the Spider and check one of the corners, picking another lock. Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. Turn west at the first chance. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. There are three Falmer in the room, one near each of the tents. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. At the top, the passage turns west and continues to climb. Your destination is a location marked as Septimus Signus's Outpost (screen above). A tripwire that triggers a Falmer claw trap is just past the waterfall. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. Be careful, as on the way to Septimus you will come across, inter alia, Horkers. Finally, press the far left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll. Unfortunately reaching the destination isn't easy. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. Anfalas was the Elvish name for a coastal region of Gondor. Next to the chest is the body of the Wood Elf Endrast, a member of the expedition, two lockpicks, and his journal, which describes how he ran away after being captured by the Falmer and hid here until he died. Discerning the Transmundane The following empty quest stages were omitted from the table: 1, 60, 200. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. Save your game and head onwards. The route across the balcony to the stairs is bisected by an oil slick. Also keep an eye on your party member, as he can easily die here. After defeating it, climb the next set of stairs leading up to the lift to outside. There is an entrance to the northwest of the Alftand map marker (approach from the northwest, i.e. He will then tell you that you should take Septimus's place, which you can agree to or disagree. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. PSN: shoe7ess. Press the last button and retrieve the scroll. Through the doors is the main cathedral room, with a flight of wide stairs leading up to the main floor. The Alftand Animonculory is littered with dangerous Falmer (feral elves), dwemer (or, dwarven mechanical monsters), and traps. If you kill Septimus Signus right after he gives you the stage to harvest blood, you will fail the quest, but the game will still prompt you with the "Harvest blood" option every time you loot the corpses of Orcs or elves. "The ice entombs the heart. Several functions may not work. To the right of the pipes is a flight of stairs leading up to an area covered in an oil slick. Through the door to the next area you will find an unlocked chest behind a pressure plate. Prerequisite I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. Here is a list of the mods I have installed: The gate to the south is already open, with an unlocked chest behind it. To the left of this tent is a novice-locked Falmer chest. This can be remedied by fast travel to Fort Dunstad and following the trail SSW. Alftand itself is in the middle of Winderhold. There are two flame spouts firing intermittently from the main structure towards the west and north. The terrain consisted of scattered woodlands on undulating lowlands. Location ID Fight through a dungeon for an hour and a half, get to the boss and kill it.then you gotta back track, using dead bodies as markers, lol. On the first table is a leveled potion of the defender, while a caved-in area to the south has a leveled healing potion among the rubble. Type The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. If you plan on playing for some time between this quest and completing. If inside, exit the cave and wait for an hour while outside before re-entering. The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. Despite having the blank lexicon in inventory, the player can't activate the stand. Level 15 ", Why are you so eager to open the box? If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. Upon leaving the chamber, the Wretched Abyss appears again as a manifestation of Hermaeus Mora. Alftandis an ancient Dwemer Ruin located southwest of Winterhold. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. Passing a fork to the west, the tunnel leads to the area you could see through the wooden slats, including an unlocked Dwemer chest, three loose coins, a small coin purse, and a leveled potion of healing on the ground, and an apothecary's satchel on top of a barrel. Proceed through the ruins and fight past the various Falmer that reside here. You emerge in an icy tunnel with many crates and barrels throughout. You will come across the first Dwarven Spider Worker very soon (screen above) and overall you shouldn't have any trouble eliminating him. Behind the mechanism is a master-locked gate, which can be unlocked by the key found on the centurion you fought, behind which is a lift which will take you to Sulla's camp on the surface. Otherwise, choose the northern passage (screen above). or "I am not your champion, monster." Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). The path continues to the right of the gate. One Dwarven spider scuttles in the corridor to the south, and another can be found down a flight of stairs ending in a cave-in to the north. The Great Lift at Alftand is an ancient Dwemer mechanical lift that connects to Blackreach. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. Quest Giver Upon entering the zone, there is a bedroom to your left containing an unlocked chest and two tables holding several pieces of metalwork, a Falmer helmet, and a shield. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. The next room contains a forge, as well as many Dwemer metal items and the remains of three Dwarven spiders. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. Past them will lead into a series of rooms filled with Falmer. It was thought to have been destroyed by the Nerevarine, but my lord told me otherwise. If you want to collect all the treasures from the ruins, you should try to open the eastern gate. Upon trying to leave the iceberg, Hermaeus Mora confronts the Dragonborn and reveals that as soon as the lockbox is opened, Septimus' usefulness will be over. 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